![]() I dunno if V2 would have factored into a PC port of the V1-based SF Rush Have arrived, the Voodoo2 would have been out, giving PCs more graphicsĬapability than the SF Rush arcade games. ![]() It was to be ported for PCs withĬonsumer 3Dfx Voodoo cards, naturally, since the original arcade games used Then- there was supposed to be a PC port of San Francisco Rush - either theĪlcatraz Edition, or perhaps both. Weaker hardware (93 MHz MIPS R43xx, the 150K polygon/sec RealityĬo-Processor, and smaller amount of memory.) Graphics were trimmed down noticably to be able to run on N64's slightly Nintendo-64, and although it was a very decent console conversion, the Was known as the Atari 'Flagstaff Hardware' - it powered the arcade SanĪnd San Francisco Rush The Rock: Alcatraz Edition, games from 1996.įrom there, the original San Francisco Rush was converted to the ![]() The entire arcade board (MIPS CPU + Obsidian board + memory + sound + Machine had the additional TexelFX chip and 2 MB RAM beyond what the This graphics configuration was a little better than a standard consumerģDfx Voodoo Graphics card (Voodoo 1) since the Obsidian board in the arcade The original San Francisco Rush was a coin-op arcade game by Atari thatģDfx graphics chips: one PixelFX chip w/ 2 MB RAM + two TexelFX chips Archived from groups: .nvidia.games.action., ( More info?)ĭoes anyone know if the announced PC port of San Francisco Rush ever got
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